The action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some real-time strategy games are also considered to be action games.
In an action game, the player typically controls the avatar of a protagonist. The avatar must navigate a level, collecting objects, avoiding obstacles, and battling enemies with various attacks. At the end of a level or group of levels, the player must often defeat a large boss enemy that is larger and more challenging than other enemies. Enemy attacks and obstacles deplete the avatar's health and lives, and the game is over when the player runs out of lives. Alternatively, the player wins the game by finishing a sequence of levels. But many action games are unbeatable and have an indefinite number of levels, and the player's only goal is to maximize their score by collecting objects and defeating enemies.
Shooter games allow the player to take action at a distance using a ranged weapon, challenging them to aim with accuracy. Although shooting is usually a form of violence, non-violent shooters exist as well. This subgenre includes first-person shooters and third-person shooters, as well as a plethora of other shoot 'em up games taking place from a top-down or side-view perspective.
The three games I have chosen to observe are Crysis 3, Call of Duty Ghost's & Medal of Honour Warfighter. Each of these games are excellent examples of first person shooter games as they provide an unforgettable experience in terms of story, multiplayer, layout and gameplay unlike some shooter games.
Structure
Though there are many different types of video games, there are a few properties that are constants: Every game requires at least one player, every game gives the player at least one challenge, Every game uses a display, Every game has at least one method of input/control.
The User Interface
As described at the beginning of this chapter, the user interface is made up of sprites, menus and so forth. Its what the user is given to control the actions within the game. These graphics are defined as buttons' which can be pushed, or a character which can be moved by the arrow keys. All of these elements are a part of the user interface.
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The Main Menu
To start off with, just about every video game boots up to a main menu. This is usually a screen with some type of background, with an arrangement of buttons for actions such as new game or start game, options, load game and quit game.
This screen acts as a control panel for the game, allowing the player to change settings, choose modes, or access the actual game.
Sometimes, a game will use the main menu as the in game menu. The in game menu is usually accessed by the escape key or the start button during gameplay. The in game menu allows the player to access most of the main menu actions with additional ones such as displaying character stats, points, inventory and so forth.
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Starting The Game
When you first start up the game a series of splash screens are shown. A splash screen contains elements such as logos, movies, and so forth. This often is used to tell the player the companies that contributed to the game firsthand and sometimes gives part or whole introduction to the plot.
When the actual game has started there is often an introductory movie that gives the prologue to the plot. This is not a movie like you see in the theater but usually a better rendered use of the game's own graphics and sounds.
In most games, you will then be asked for your name and in some games you will be allowed to customize your character, settings and so forth.
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Saving/Loading
Considering the saving and loading of the game, usually this can be a basic menu action wherein the player types a save name and the game is saved. In some games though, more creative approaches are taken so that the player is not pulled out of the gaming experience.
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Interaction
Interaction in games is essential as the player wants to feel he is a part of the game environment. This can be as simple as interacting with certain items around a map or even customizing items and characters. Without this players would seem the same, there wouldn't be as much originality uniqueness to how you complete the game. Interaction is mostly found in Role Playing Games for example Skyrim or Batman Arkham Origins.
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Gameplay
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Themes
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